Flow / University of Brighton

Understanding
the habit.

Looking beyond nicotine to explore the routines and rituals of smoking—and designing a connected concept around them.

Context
University project
Focus
Research, hardware & UX
Output
Connected product concept
Flow prototypes and paper app screens laid out together.
From understanding the habit to making the idea tangible.
01 / The challenge

More than a habit.

Flow began with a question: what does someone give up when they stop smoking? At Brighton, I explored the physical routines, social moments and chemical dependence that sit around a cigarette.

That changed the brief. Replacing nicotine was only one part of the experience. The hand-to-mouth action and familiar rituals mattered too.

Illustrations exploring the behavioural, social and chemical aspects of smoking.
Breaking the problem into behavioural, social and chemical needs.
02 / Finding direction

Separate the ritual
from the nicotine.

I explored a system that could address those needs separately: a wearable for nicotine delivery, a connected inhaler for the physical habit, and an app to bring the experience together.

The concept proposed using inhaler activity to understand patterns in cravings and inform delivery through the wearable. Trust, calm and discretion became the principles for the product’s form and feel.

Flow design principles exploring trust, calm and discretion.
Turning the research into a direction for the product.
03 / Making it real

Think with your hands.

I developed the idea across physical and digital prototypes. Foam models and 3D-printed parts explored the devices, while paper screens made the app experience tangible alongside them.

Working across both helped me think about the whole experience: wearing the product, holding the inhaler, setting it up and understanding progress.

Flow physical prototypes, paper app screens and illustrated setup instructions.
Developing the physical product and app together.
Flow wearable concept attached at the waist.
Exploring how the wearable could fit into everyday life.
04 / The concept

One connected experience.

The final concept brought together a transdermal wearable, an inhaler and a companion app. The app explored progress tracking, learning and social support alongside the physical products.

As a university project, Flow gave me the space to connect research, hardware and software. Its lasting impact on my work was learning to start with someone else’s experience, then connect that understanding with technical possibilities. The project helped me get my role at Cambridge Consultants.

Flow product system with wearable, inhaler, charging components and companion app.
A connected concept spanning hardware and software.
Flow app screens showing progress, community chats and learning content.
Supporting the wider experience of quitting.

Every project adds another perspective.

Back to selected work ↗Flow / Samuel Stean — University of Brighton.